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Ahyoheek Beginner’s Guide

Authored by Isyldar on July 8, 2007

This document is in progress. Hopefully the others on the site here will help me write it so we get all the details down for you. :)

Now, I might not be the best of all people to be writing this guide, but I had to start by learning from Robert and Nad as most people I have run into have, so, perhaps I can help shed some light on how to get started playing the game we’ve all come to call “Heek.”

The Basics

The game is similar to that which we already know as Rock, Paper, Scissors; the difference being that instead of those three objects, we have a Book, a Beetle, and a Pen. In a simple two-player game, the Pen beats the book, and the book beats the beetle, and the beetle beats the pen.

(The analogy, which is based off some information learned in Gahreesen, is this: The Pen writes in the Book; The Book crushes the Beetle; The Beetle eats the ink from the Pen.)

The difference in this game derives from the fact that you can play with up to five people in a given round, and there is a Ranking system associated with your success in the game. (But if you just like to play, you can completely ignore the ranking system part of it.)

Playing the Game

There isn’t much to playing the actual game. Once you have everyone who wants to play seated at the Ahyoheek table, each player can cast their “object.” (To do so, you just click on one of the buttons on the console in front of your seat.)

After the first player has made their choice, a counter in the center of the table starts counting down from five, giving all other players 5 seconds to make their choices as well.

Once either everyone has selected a play, or the timer runs out, the table gives points to each person for every object on the table that they beat, and subtracts them for each object that they lost to. Then, the table adds up the points and announces the winner by adding a light of the same color as their play to the display in front of the winning player. (A red light for a round won with a Pen, a green light for one won with a Book, and blue for a Beetle.) Should you win three rounds with a given object, you’re declared the winner of that match.

Upon winning a match, you receive all the rank points that were bet on that round. Each player bets a number of points equal to their rank on each game that they participate in. (you must make at least one move to “participate” in a game.) For more information on the ranking system, see the Ahyoheek notes text.


Ahyoheek Beginner’s Guide (p2)

Authored by Nadnerb on July 12, 2007


There are a number of possible strategies for the game, and the dynamics tend to change with different numbers of players. For example, with three players, you have the largest number of possible tied rounds. With two players, the game hinges on who can think one more step ahead than the last person, and your willingness to take risks. For instance, if your opponent had 2 red lights, playing a book (green) would not be a safe move. Likewise, your opponent might not expect you to make that one. Nash’s “game theory” could be put to good use here. Anyway, the best thing to do is to play semi-randomly, skewing toward your best chance of winning, especially in a larger group. There’s a surprising amount of strategy here for such a deterministic game.

Two Player Game

This becomes very much like a cross between chess and poker. Your ability to predict your opponent’s move will decide the victor of a given round.

Three Player Game

In this type of game, you have a couple of options for strategy. The most obvious being: anticipate what one of your opponents is going to play, and match it if you think it has the best chance of winning against the other guy. Another option is simply shoot in the dark. :) With the way the probability seems to work on this one, you’re just as likely to win as to lose in a given round, and more likely to tie than anything else.

This type of game is the most prone to ties, as Robert F. Caine has pointed out, it’s got the most possible. (You’ll have to ask him what the math on it is.) :)

Four Player Game

After having won a couple of these games, it’s apparent that the strategy isn’t actually as difficult as I had thought it to be. (I just needed some “lack of sleep” and four cups of coffee to figure it out. ;) ).

With a game of four players, your ability to win a round seems to come from whether or not you can predict which will be the more prominent object played. Here are what I recall the most likely winning combinations to be:

3 of one object, 4th wins
2 of 2 objects
3 objects played, one duplicate, object beating the duplicate wins.

Five Player Game

I still think that winning a five player game is more than 50% luck of the draw, unless perhaps you’ve been playing several rounds with the same people and are able to get an idea behind your opponent’s playing style(s).


  1. Perhaps Nadnerb and Robert can fill in the strategy for the Four-Player and Five-player games.

    They’re much better at it than I. :)

    Comment by Isyldar — August 14, 2007 @ 6:22 pm Cavern Time

  2. hmm.. didn’t I put some strategy notes in the original Ahyoheek notes? Oh, that became the header…

    I have a surprisingly straightforward strategy for 4 and 5 player games.. but I’m not gonna put it here. Then y’all will beat me. :P

    Comment by Nadnerb — August 14, 2007 @ 7:11 pm Cavern Time

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