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July 14, 2007

Minkata

Recorded in: J'naem's Journal — J'naem @ 11:47 pm Cavern Time

I returned to D’ni yesterday. It is an interesting place, to say the very least of it. Robert and Nadnerb were kind enough to take me through an age they called Minkata. It is a very windy place, filled with pockmarks that look like they must be from meteors hitting the surface.

I really wasn’t sure about the place, given the number of these “craters” there were, all over the place. Robert and Nadnerb didn’t seem to have a problem, however, so I followed along. They showed me how to make use of the journal of symbols that I saw sitting beside the Minkata Book.

I am not ashamed to say that I was absolutely astounded to see what happened at what must have been that world’s version of “nighttime”. I do not know how it is possible. I am, honestly, not sure that I want to know how. That kind of power…is dangerous.

I have, now, completed that Age’s journey. There is still so much of this I do not understand. I think I will have to do some exploring in the place they are calling Ae’gura tomorrow to see what I can find.

July 13, 2007

The Puzzlers Meeting

Recorded in: Events — Isyldar @ 9:10 am Cavern Time

It’s a gathering of The Puzzlers! (We have no idea what’s going on, but as we find out, we’ll try and let you know.) :)

July 12, 2007

MOUL Fan Site List

Recorded in: News Journal,Site News — Isyldar @ 12:23 am Cavern Time

Woohoo! We’ve made the fansite list. :) Check it out at http://www.mystonline.com/links.html. We’re near the bottom because our site’s name starts with U, but we’re there! **Izy bounces around the room**

Hee.

Woot!

July 10, 2007

Protected: Meeting Chatlog

Recorded in: Events,Nad's Journal — Nadnerb @ 10:17 pm Cavern Time

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July 10, 2007

PUZZLERS Meeting

Recorded in: Events — Isyldar @ 7:02 pm Cavern Time

Well, as a result of their (Nad & Robert’s) discoveries on measurements and KI Coordinates, Nadnerb, Robert, and I have been invited to a PUZZLERS meeting in MoonlightShadow’s Kadish.

Looks like Robert can’t make it at the moment, so Nad and I are off! (I think he’s gonna do most of the talking.)

July 10, 2007

Episode 7: Familiar Voices

Recorded in: Events,News Journal — Isyldar @ 5:32 pm Cavern Time

As quoted from the Myst Online: URU Live (MOUL) “Coming Soon” page:

The newly-elected Díni Restoration Council (DRC) releases its first Age – Jalak. Though Cate Alexander has been elected to lead the DRC, there still remains a power struggle within the Council and it begins to spread throughout the cavern. Also, rumors of a war continue to grow as a voice from the past returns to offer new hope.

The never-before-seen Age of Jalak will be released. Jalak features an ancient arena that was once used for Díni competitions and will allow Explorers to compete and even create their own games.

They have posted this as happening in “Late July”, so I’m going to update the date to the 21st. (I’m being optimistic, perhaps.)

However, I’m excited. The images they have posted on the site make the new Age, “Jalak” look very interesting. And it is also interesting to note that we’re going to be getting back into Kirel soon.

July 9, 2007

An Obsession with Precision

Recorded in: Nad's Journal,News Journal — Nadnerb @ 12:29 am Cavern Time

The last few days have been interesting. Aside from playing a rather large number of sardines games, we have uncovered a few particularly satisfying fact nuggets. One of them was the discovery of the exact progression used by the Heek table ranking system. The other was the exact length (in terms of the KI Span measure) of the Minkata distance units.

Prior to recent events, research into the Ahyoheek ranking progression had been severely limited simply by the rate at which one could accrue points, even when your opponents, dummy avatars created for this purpose, had agreed to lose to you. We had manually reached rank 3 with Robert’s “crashtest” avatar, and were going on the assumption that the progression, which so far had been 0, 1, 201, 401, would continue to 801 in an exponential progression. Recently, however, an old bug had resurfaced, and one person, who shall remain anonymous, had randomly acquired over a billion points. (putting them at rank 6175) Since winning a game against someone at that rank will give you 6175 points, things could progress much faster. :lol: Herohtar, and a few others played some games until one person got rank 4, exactly. The conclusion was that the rank is actually more of a recursive addition series, making rank 4, 701. I put together a short script to find rank from score, and tested it against the exceedingly high data points from earlier, and found that it checked out perfectly. The results are detailed on the now updated “Ahyoheek notes” page. Shortly afterward, Herohtar dug up a non-looping formula that could be used to find point values for each rank, which can be found in one of the comments to the page.

The second discovery, which Robert and I made, was made possible by a slight bug in the KI. If you create a marker mission in an area that does not display GZ coordinates, and try to edit the mission in an area that does display them, you will see coordinates for all of the markers, including the ones placed in areas outside the cavern. We simply put markers at each of the marked distance flags, (125, 625, 3125) as well as the center of the age on the compass rose. By finding the distance between the center marker and the flags, we determined that a “Minkata Unit” is exactly 1/25th of a Span, as displayed by the KI. This fits very well with the rest of the game and it’s D’ni history and measuring systems, but directly contradicts the measurement given for a Span in the book of Ti’ana. Now all we need is an official text regarding D’ni length measurements, as we’ve got one for their time units, and their angular measure, Torans, is pretty self explanatory. :P The “Minkata Navigation notes” page has been updated accordingly.

On a related note, I have been working for a while on a script designed to assist mapping coordinates using KI coordinates and markers. A somewhat current development version can be found here. While developing it, I noted that the D’ni angle measures increase clockwise, rather than counterclockwise, like ours usually do. The interface is pretty simple, simply click on the window to move the cursor. The polar coordinates of the cursor in relation to the black cross will be displayed in the text boxes underneath. If you manually edit the polar coordinates in those boxes, the cursor will move in the display. You can add a “marker” to the window by pressing the “+” button to the right of the cursor coordinate display. The marker will appear in the display, and it will be added to the marker list underneath. Clicking on one of the rows in the marker list will select that marker. Once a marker has been selected, the “Distance” measure in the top left corner will display the exact distance between the cursor and the selected marker. You can move markers by using the drop down actions menu. Selecting “Snap to Cursor” will move the selected marker to the cursor, and “Snap Cursor to” will move the cursor to the location of the selected marker. One of the functions not currently exposed by the interface will show the marker list in “raw face” format, which can be imported into Blender, to view the markers in 3D. My Current plan is to create a “Minkata Map” old paper style theme, with the Minkata compass rose in the middle, for this interface, so it can be neatly integrated into the site. :) Izy sounded happy about that design, so I’ll be working on that. ;) The current version is fully compatible with Firefox and Opera, but dragging the interface is disabled in IE.

Finally, with all that obsessive-compulsive math out of the way, we can talk about the fun stuff. (for the rest of ya’s anyway. :D) Sardines! zreyasa hosts games of sardines almost every night. For those not familiar with the game from it’s UU days, it is basically hide and seek adapted for Uru. One person hides, and everyone else tries to find them. Upon finding the hider, the finder sits on top of them, and waits for everyone else to find them. With enough people, they really get packed into those hiding spots like sardines! From there, the rules vary. Our current rules state that while the game is not over until everyone is “in”, the first person “in” gets to hide next round. Some older rules stated that the last person in was to be “it”, but since everyone seems to love hiding, the first in seems more of an incentive. ;) Nadnerb particularly enjoys wearing a bright green hat in a clearly visible location, while at the same time being frustratingly difficult to find. (While still being easy to reach)

So really, you can’t be bored in the cavern between episodes. If you are, you’re not looking for anything to do. :D If history and theorizing is your thing, the Students of D’ni Knowledge meet at 8pm cavern time every Sunday to discuss the various kings books, and we occasionally get brand new translated documents from the DRC. If you like mapping the cavern, finding the discrepancies in the models, or figuring out some of the hidden aspects of the common devices like the heek tables, there’s plenty of stuff there too. Even playing a game like sardines in some interesting locales with a bunch of friends isn’t too hard to come by. Personally, I happen to like calling the door in Delin and Tsogal too. :P

Anyway, I’m seriously in danger of making this page too long to scroll down without discomfort, so I’ll end it here. This has been Nadnerb, giving you his update of what he’s been doing in the cavern, and whatever else he feels like talking about, signing off.

/salute

July 8, 2007

D’ni Maps

Recorded in: News Journal — Isyldar @ 10:45 pm Cavern Time

Nadnerb pointed this site out tonight. It’s chalk full of handy maps. I’m going to add it as a link on the sidebar of the site.

A number of the maps are D’ni Rezeero (Great Zero) marker mission spoilers.

http://home.comcast.net/~mark_af/urumaps.html